Unfortunately, the impetus to progress through the game is tenuous at best. The meat of Army Of Two The 40th Day is in its segmented third-person shooting levels, where two players can team up either via online play or local split-screen and take down enemies together. There are also only two endings, so it’s not like there’s an infinite amount of possibilities present. It’s a decent incentive to encourage replayability, even though most of the choices have silly outcomes or don’t really affect the overall direction of the game that much save for the very end. Due to the nature of these choices, the developers at EA Montreal designed them so that players are encouraged to play through the story a couple of times to make different decisions, unlock new weapons, as well as acquire new upgrades and parts. The aforementioned “moral” choices appear infrequently throughout the game, sometimes they will open up new weapon options for you, other times they will close weapon options for you. It’s spread across a handful of chapters that take the duo through various parts of Shanghai, including explosive-torn alleyways, ravaged hospitals, a blown-out zoo, a mall working as a satellite station, an occupied harbor, and a temple turned into a military base. The game clocks in at anywhere between six and eight hours, depending on your skill level. The core gist of the game is Salem and Rios, along with their handler Alice Murray, attempt to escape from Shanghai and the iron grip of the 40th Day mercenaries. Things go south quickly, and Salem and Rios get stuck in Shanghai while a mercenary group known as The 40th Day, led by the mysterious General Jonah, wreak havoc throughout the city. The story centers around Rios and Salem having to disable some beacons in Shanghai alongside a third mercenary who you can choose to either save or kill. Locked up a couple of times during the second playthrough Frame rate drops below 30fps during heavy firefights +No Social Justice Warrior BS or pozzed content +Enemy AI can help aid their own fallen comrades +Enemy AI tries to pressure you from multiple sides +Suppression fire is essential for tactical flanking
+Decent customization options for weapons +Manly game featuring two badass mercenaries The story is practically non-existent, and the majority of the game is little more than a reason for the art team to literally blow up Shanghai and demolish buildings left and right while tapping into their inner Michael Bay, but it all of it works as an impetus to give gamers a reason to suit up as two hardened mercenaries named Tyson Rios and Elliot Salem. Now while I don’t have a whole lot of good to say about Army of Two The 40th Day, which is a sequel to the 2008 outing of Army of Two, I can readily say that it’s a testosterone-filled third-person shooter that sits at home as a decent (if not moderately entertaining) Gears of War clone that came out during the heyday of the brown-and-gray palette monopoly. As some of you know I’ve gone back to playing and reviewing older games since almost every new AAA title is filled with pozzed degeneracy and Left-wing propaganda. They really don’t make ’em like this anymore. Players: 1 – 2 (co-op online or split-screen)